Metal Gear Solid V: The Phantom Pain Q&A Held On Twitter

Metal Gear Solid V: The Phantom Pain Q&A Held On Twitter

This announcement just further shows how Metal Gear Solid V: The Phantom Pain is a radically different game than its predecessors. Now let’s take a look at the game running on Xbox 360. The Xbox One saw a bump up from Ground Zeroes’ 720p, 60fps to 900p, 60fps in The Phantom Pain.



Another cool thing is that content will be the same throughout all versions of the game. The PC version of Metal Gear Solid V: The Phantom Pain was due to be released some 15 days after the release of the game on consoles but it has been shifted to an earlier date to align with the game’s release on console. As for the PC, the title will render at 3840 x 2160 pixels and run at 60fps. The version on the older Xbox 360 will play at 720p resolution at 30 fps. “

This includes how many soldiers, security devices, or high-powered weapons are available in each area”,

the developer explained.

The company said, “Because players will develop their FOBs at their own rate and customize them, no, they won’t look the same”.

In addition to this, players will be able to do a number of side-activities on the Mother Base such as shooting practice, speaking and fighting with Diamond Dogs, and even bathing.

In other related news, Konami conducted a Q&A on Twitter, exclusive to GameSpot, which resulted to the revelation of a slew of details about the game’s Forward Operating Bases and online functionality. However, the online gameplay will not be free as users will be required to get their PlayStation Plus and Xbox Live Gold memberships to avail the game’s online component.

Any Xbox 360 owners out there picking up Metal Gear Solid V on September 1st?

New MGSV Details: Length, No Swimming, Online For FOB

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